Takeda 2 – Patch 1.21
Battle-Mode
- Path finding bug fixed for castle battles.
Takeda 2 – Patch 1.2
World-Mode
Battle-Mode
- Soldiers are now able to hold the line a lot longer. This gives armies more time to move its divisions for flanking, and makes formations more important during deployment.
- 14 new battlefields added.
- 30 new flags added.
Takeda 2 – Patch 1.1
World-Mode
- Warrior-monk ambush strength tuned and will be further decreased if their original capital is taken.
- Capital cities with more than 9,999 gold will now automatically convert the extra gold into supplies for the capital city.
- Armies now require 20% less supplies.
- Contributions to gain the Emperor's favor are more likely to be robbed by bandits the farther the player's capital is from Kyoto .
- Requirements to gain title of Shogun are the following:
- have more than 10 castles, the capital must be set to Kyoto , and the relationship to the Emperor must be greater than 95
- OR have more than 30 castles and the relationship to the Emperor must be 100.
- Warrior-monks can never be Shogun now.
Battle-Mode
- Generals won't die as easily under a cavalry charge.
- Units move more smoothly through gates or corners.
- Units will slow down while moving through trees.
- Units fatigue decreases slower after 18 hours of game time.
- Battlefields now have improved lighting.
- Cavalry tire more easily.
- Archer captains no longer get left behind too far from their battalions.
- Better AI to protect HQ.
- Fix minor bugs in AI learning.
- More than 10 new terrains for battle mode.